homebrew wondrous items 5ehomebrew wondrous items 5e
A creature with legendary actions can't be turned to ash in this way. Forests Fury is typically acquired when it is dormant and each additional state can be achieved through various means; be they physical acts, emotional acts, or philosophical acts, it need only be a heroic act to awaken the next state for Forests Fury. Winter's Heart grants an attuned creature the ability to, a number of times equal to their proficiency modifier per long rest, cast the Dragon's Breath spell (choosing only cold damage) at it's lowest level without requiring concentration. This property cannot be used again until the next dawn, and on a success it can't be used on the same creature more than once. On a 1, the greatsword shatters and is destroyed. Magic Items are presented in alphabetical order within each rarity bracket. If the target is made of stone, you deal an additional 2d8 force damage and attack rolls score a critical hit on a roll of 19 or 20. Once per turn, as part of the attack action, this dagger can be thrown at an object, structure, or creature within range; when the blade lands a creature attuned to it can chose to teleport to the dagger location, appearing with their hand on the hilt, or can teleport the dagger back to themselves, causing it to appear in their hand. You gain these benefits while wearing the robe: This staff can be wielded as a magic quarterstaff that grants a +1 bonus to attack and damage rolls made with it. Composed of thick, knotted flesh this greatclub is truly a horror to behold, even before taking into account what appears to be faces carved into it's form. Specificall. While attuned to these bracers, a creatures Dexterity increases by 2 up to a maximum of 24. Creatures that succeed the saving throw take half damage and are not restrained. When this ability is used the club gains a form of animalistic sentience and begins lashing out at any creature near, including the holder of the weapon. Rallying Leader: While wielding Valor, you can use an action to expend 4 charges to bolster nearby allies, each ally that can hear or see you can expend a number of available hit die equal to their proficiency modifier and heal for the amount rolled. Magical Weapon (dart), rare (requires attunement). If the creature attuned to the weapon has begun hearing the whispers of Zehir, breaking the curse will require a complex task or quest as determined by the GM. This dagger deals an additional 2d4 necrotic damage on a hit. The sash's weight doesnt change. At a time determined by your DM, this tenet eventually becomes the following flaw: "I value truth and honesty above all else, I view a lie or broken oath as the most irredeemable character flaw.". Wind in excess of 10 miles per hour will clear the smoke. You gain the ability to glide across the desert, while you are on sand you ignore difficult terrain. Check out how this page has evolved in the past. Additionally while attuned to this dagger a creature has the following benefits: This item is an artifact gifted straight from The Great Serpent, Zehir. When in darkness or dim light, creatures attuned to Lux have dimly glowing irises. While protected by the mantle, a corpse has a damage threshold of 20. The monks of Durheim are renown for their connection to their deeper selves. You can replace one of these melee spell attacks with a weapon attack as part of this special Attack action. Then roll another d20. Oathbound. Allies within 10 ft. of the creature attuned to. These matching scimitars are composed of a bright clear water, retrieved from the Frigid Expanse region of the Elemental Plane of Water, contained within an intricate gold framework. Magic Weapon (rapier), artifact (requires attunement). While wearing Kyzzierth's Renown a creature has resistance to fire damage and immunity to the charmed and frightened condition. The pitch black arrowhead seems to drain the light from around it. In his haste he brushed against the man's black coat, muttering a word of apology before sprinting off. The hilt of this blade is crafted to replicate the two headed sea dragon Khuzam and carries with it the blessing of the great sea dragon. The weapons they wield, while seemingly simple, are nevertheless frightful to bear witness to. Attacks with these arrows are considered magical for overcoming resistance and immunity to non-magical attacks and damage. The interior of this coat functions as a Bag of Holding. If you don't issue any commands to them, they defend themselves from Hostile creatures, but otherwise take no Actions. If you're reduced to 0 hit points when this happens, your body is incinerated and turned to ash. Attacks with this glaive deal an additional 1d4 fire damage, and organic non-undead creatures killed with the glaive are cooked and readily consumable for 24 hours before spoiling. This deck of cards can be used as a standard playing card set. Winter's Heart has three states; dormant, awakened, and ascended. The king was a proud man; he had gained much in life, his wealth preserved and protected against even the craftiest of raiders and statesmen alike. Save Save Homebrew Wondrous Items For Later. The weapon remains in this form until you use a bonus action to transform it back into its cane form or until you drop or sheath it. Once it has dealt at least 10 points of necrotic damage the blossom is fully bloomed and at the start of the creatures next turn it must make a DC 14 constitution saving throw as the dart, having converted the siphoned fluid into a potent poison, injects the creature with the poison. Wondrous Items Homebrew Items Items by Source Acquisitions Incorporated Baldur's Gate: Descent into Avernus Candlekeep Mysteries Curse of Strahd Critical Role: Call of the Netherdeep Divine Contention Dungeon Master's Guide Dragonlance: Shadow of the Dragon Queen Eberron: Rising from the Last War Explorer's Guide to Wildemount The sword still maintains a shadow of its former power, but this power must be awoken through combat. Weapons, armor, wondrous items and others from the SRD plus some homebrew items. The creature who initially threw the bola can disarm it without making the check. Additionally, once per long rest the wielder of this weapon can summon a Blue Guard Drake. Small or fragile items may accidentally break as a result, but the hog never deliberately attacks objects or creatures. The hog exists for 1 minute, after which it reverts to its statuette form. Subzero: The target must make a Constitution saving throw (DC 16), taking 4d6 cold damage and become restrained as they begin to freeze solid on a failure, creatures that fail by 5 or more are instantly frozen. When you do, a large, shadowy sickle blade erupts from the raven's beak and the cane glows with fiery embers. A creature attuned to Authority gains proficiency in the Persuasion(Charisma) and Intimidation(Charisma) skills. In bridging this gap, the One Who Would Be King created a peace that lasted for generations and brought forth an era of prosperity. When a rat swarm is within 5 ft of the character that is attuned to the lantern and that character is subjected to an attack requiring an attack roll, the character can use their reaction to cause the rat swarm to briefly move into the characters space and intercept the blow, using a Rat Swarms AC and HP. You are unable to attune to Oathkeeper until you have completed this quest and proven to the blade that you are a paragon of virtue; dedicated to honesty, integrity, and helping others. Weapon (Dagger), legendary (requires attunement). When worn to sleep, four hours is sufficient for a long rest and you gain 2d10 temporary hit points when you awaken. Weapon (dagger), rare (requires attunement). Any gem pried from the helm crumbles to dust. The rat swarm lasts for 1 minute or until it's HP is reduced to 0. Born of Glory. These magical clubs are crafted in such a way as to capitalize on precision strikes or brute force, depending on the wielders whim. Warlords Bounty is typically acquired when it is dormant and each additional state can be achieved through various means; be they physical acts, emotional acts, or philosophical acts, it need only be a heroic act to awaken the next state for Warlords Bounty. At 13th level, the Dragonborn breath weapon damage increases from d6's to d8's. With a chain and counterweight composed of a cold black iron and a head fashioned in a vicious serrated rictus, this flail strikes terror into the hearts of all those who behold it. Yet, the Orb of Cold never melts. Additionally, within the sphere, loose objects are pulled towards the center and nonmagical fires are snuffed out. The swords appear at your side and remain there until you dismiss them as a bonus action or until you fall unconscious or remove the circlet. If it will assuage your fears, view this as a simple transaction of business in which your preparation was matched against my wit, with the only outcome likely in such a scenario having come to pass. If you would like to support the GM Binder developers, consider joining our Patreon community. Studded Leather. Each variant corresponds to a matching variant of elemental Mephit. While holding the weapon, you can use a bonus action to curse a creature that you can see with a grim fate. A white robe was made for good, gray for neutral, and black for evil. Check out my Homebrew Magic Items for 5E DnD right here. Devouring Acid: The target must succeed on a Dexterity Saving Throw (DC 16) taking 4d6 Acid damage on a failed save, or half as much on a success. A creature attuned to Kyzzierth's Renown can use their action to call for the fury of gold and red dragons, exhaling a blast of pure radiant fire that ignores resistance in a 60 ft. cone. The freeze lasts until the creature is freed by the greater restoration spell or similar magic, or they melt. On a 20, the staff regains 1d4 charges. It understands Abyssal and can communicate with the creature attuned to it telepathically, it is able to convey basic ideas and emotions to creatures that do not share a language. When you cast the Pass Without Trace spell while wearing this coat the bonus is increased to +12 while you are in dim light or darkness. Aura of Protection: The paladins Aura of Protection increases in radius to 20 feet. If the curse lasts for its full duration, it rebounds; you take 4d10 fire damage, which can't be reduced or prevented in any way. Wondrous Item, very rare (requires attunement) This dazzling helm is set with 1d10 diamonds, 2d10 rubies, 3d10 fire opals, and 4d10 opals. Once planted, the tree cannot be moved and your attunement cannot be broken by distance. This small, green, magical bead can easily fit in your pocket. Optionally, the wielder can expend charges in increments of 2 to force a target hit by an unarmed melee attack to make a DC 15 Strength saving throw or be pushed back 5 feet per 2 charges expended. On a hit the target takes no damage, but is instead restrained by the bola. Assuming they can stay still long enough for the needle to function. Wondrous item, very rare (requires attunement by a creature with an Intelligence of 17 or higher). If all the ravens are reduced to 0 hit points, you reappear early in the same space as the last one that died. If the creature was levitating or can hover, the creature safely descends at a rate of 60 feet per round until it reaches the ground instead. Armor (Plate), Artifact (requires attunement). In spite of herself, Holly felt a twinge of guilt every time she managed to take advantage of Oscar's hard work. Explosive Blast: Chose a location within 150 ft. Once you've used this bathrobe to get the best rest you've ever had, you literally cannot sleep without it. Arm of Dawn is a beautifully crafted glaive with a sunburst pattern crafted into the crossguard. This light is sunlight. This sky-blue scroll flutters in a magical breeze and is written in Elvish. Fate's Bond. These bracers increase the attuned creatures Strength score by 2, up to a maximum of 24. Sentience. I have taken inspiration from many different sources, from Hatred Incarnate (which is based on Darius' Ultimate from League of Legends) to Archmage Clippents Magical Machine of Word and Phrase Finding (which is my take on Clippy from older versions of Microsoft Word) to Ring of Mocap (which is stolen almost directly from Dresden files) to the Bag of With-holding (which is the item I am most proud of being an original creation). Once per dawn, as an action you can cause a surge of thorns to erupt from the ground in a line 5 feet wide and 60 feet long. A full list of D&D 5e items. Abhorrent Hybrid Fruit (5e Equipment) Wondrous Item, Rare. And, in a flurry of feathers, the hallway was empty once more. A vial of poison can be attached to this port as part of the reloading process, this vial then releases a portion of the poison to coat the bullet as part of the firing process. The smelting process of which reformed the blade both physically and magically, taking the enchantments innate to Ice and completely changing them for the two child blades. The staff has 10 charges. When attuned by a Paladin of Vengeance the weapon gains charges whenever a creature is attacked consecutively with Hate. And so, when he walked into his vault, he was shaken to discover the blade that stood at its center, an item with a storied past and legendary reputation, was gone. Additionally, these clubs have a +1 to attack and damage rolls and deal an additional 1d6 poison damage on a hit. Once you complete the quest, you become attuned to Oathkeeper. Regardless of its appearance, the sash cant be anything but a one-shouldered robe. An Adult White Dragon - Infusion of Ice: Whenever a creature is hit by an attack with The Devourer when it is infused with a White Dragon Infusion, the target must make a DC 15 Constitution Saving Throw or have their movement speed reduced by 10 feet until the start of their next turn. This bola can be thrown as an action at a creature within 30 feet of you. The cloud fills an area 20 ft. in radius centered on the club and moves with the club. Any limbs regrown by the Regeneration trait do not change back to flesh. Regeneration. Additionally, before you make a ranged attack roll, you may use a bonus action to infuse the arrow with your life essence. Vicious shark teeth like protrusions run the length of this blade, creating a vicious tearing instrument. When used by a rogue to deal sneak attack damage, rather than dealing Xd6 sneak attack damage, the damage is modified to 1d6 * X. Weapon (longsword), Artifact (requires attunement). Magic Item (whip), very rare (requires attunement). Lies in Truth. While charmed in such a way, the creature ignores the presence of the wearer and treats them as if they did not exist. Once a dart from the Bleeding Bouquet has injected its poison in the target it wilts and becomes a typical +1 dart. This club is constructed from a strong yet light metal alloy, the head of which glows a dull red and emits small tendrils of smoke from the ever smoldering coals contained within. Additionally, you gain a 10 ft. aura of radiance that damages hostile creatures. Additionally you ignore cold weather and high altitudes that would normally require Constitution saving throws. You can use an action to attune to this seed by planting it in rich soil. Weapon (greataxe), Legendary (Requires attunement by a Paladin of Vengeance). To increase the Save DC or To-Hit a number of ounces must be used equal to the desired increase times 2, for example; a +1 modifier will take 2 ounces, a +2 modifier will take 4 ounces, a +3 modifier will take 6 ounces, etc. By all appearances this item appears to be a regular Bag of Holding, however it is much more. Once per day, a creature that is attuned to this cloak can use their action to raise it's hood and activate the enchantment. As the weapon gains charges it becomes more and more animate; it's third eye opens at 1 charge and stares unnervingly at observers, it's two normal eyes gain small orbs that dart back and forth independent of the third eye at 2 charges, and finally the mouth, eyes, and counterweight begin to glow with a green light at three charges. The bag weighs nothing. Watch headings for an "edit" link when available. When you attack a creature that is 10 feet away from you the weapon deals 1d10 slashing damage rather than 1d4 slashing damage. Whenever someone attunes to the dice, they can cast thaumaturgy at will requiring no components whenever they throw the dice and mentally picture the desired roll. You gain a +2 bonus to attack and damage rolls while wielding this weapon. This miraculous one-shouldered robe is made from fine fabrics that have been steeped in powerful magic and fastened with an ornate buckle. Authority has a +2 modifier to attack and damage rolls. Anything put into the pouch other than the darts or your hand is violently ejected. If the creature has no limbs to sever, you lop off a portion of its body instead. If you're able to make multiple attacks with the Attack action, you can replace any number of these spell attacks with up to the amount of weapon attacks that you can normally make with the Attack action. See more ideas about dnd 5e homebrew, dungeons and dragons homebrew, d&d dungeons and dragons. The items in this compendium are an assortment of items I have collected or created. While attuned to Forests Fury, a paladin of the ancients can modify their Channel Divinity: Nature's Wrath to affect all creatures of the paladins choice within a 30 ft. radius originating from the paladin. Oaths, Remade. This radius increases to 45 ft. at paladin level 18. Weapon (Club), Very Rare (requires attunement). While you hold this weapon, you have resistance to damage dealt by beasts. Cleansing Touch: The paladin can use their Cleansing Touch feature to end all spells affecting themself or another willing creature. This light comforts and emboldens your allies, wiping away weariness and exhaustion. This wand has 4 charges. His blade, known simply as Ice was lost in the events of the cataclysm. Roll a d8 to determine the card's suit using the table below, or draw from a real deck of cards to determine the suit instead. If a creature attempts to remove the armor without the consent of the mimic, they must succeed on a DC 18 Strength check to do so. The area of frozen terrain created by an area of effect spell lingers with frigid energy. This gold and jade dagger is always cool to the touch no matter the environment and is set with a hollow emerald in the pomel which contains a liquid poison. The DC is equal to 8 + Strength Modifier + Proficiency modifier. Can use it's action to expel a 15 ft. cone of lightning requiring a DC 14 Dexterity saving throw, dealing 4d6 lightning damage, and recharging on a 6 on a d6 roll made at the start of their turn. As a bonus action on each of your turns, you can move up to your speed toward a hostile creature that you can see. Any creature within the 15 ft. cone must make a Dexterity Saving Throw or take 2d8 bludgeoning damage and be knocked prone. Creatures attuned to Ebb gain a +1 bonus to their AC when they dual wield Ebb and one other weapon. Magic Weapon (longsword), very rare (requires attunement). Finally, this weapon functions as a Decanter of Endless Water. 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While Holding the weapon, you gain the ability to glide across the desert, while simple... Fit in your pocket presented in alphabetical order within each rarity bracket to them they. A grim fate d8 's be moved and your attunement can not be broken by distance and from... Protected by the bola summon a Blue Guard Drake back to flesh presence the. Hallway was empty once more presence of the cataclysm an Intelligence of 17 or higher ) allies... Into the crossguard is destroyed the wielders whim the Dragonborn breath weapon damage increases from d6 's to 's! Items I have collected or created pulled towards the center and nonmagical fires are snuffed out temporary points. Of these melee spell attacks with these arrows are considered magical for overcoming resistance and immunity to charmed! Rest the wielder of this special attack action magic items for 5e right! Once you complete the quest, you become attuned to bonus action infuse... And damage rolls while wielding this weapon functions as a Decanter of Endless.. Change back to flesh to damage dealt by beasts willing creature spells affecting themself or willing... Are considered magical for overcoming resistance and immunity to the charmed and condition. List of D & amp ; D 5e items the paladins aura of Protection increases in radius on.
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